By Steve Giddins
Steve Giddins has selected 50 supremely instructive video games - a few previous, a few new, and together with many who few readers may have obvious earlier than. He has annotated those video games intimately from a latest viewpoint, explaining the invaluable classes that may be learnt from them, whereas heading off the damaging dogma that characterised many older works of this kind. themes contain: Attacking the King, Defence, Piece energy, and Endgame issues. every one video game is by way of a recap of the most classes to be discovered. Giddins writes in a hugely available down-to-earth sort that appeals to membership gamers trying to increase their knowing of functional chess. His wisdom of Russian-language chess literature has enabled him to discover many fantastic examples that experience now not seemed in earlier western literature.
“Steve Giddins is gaining a name as a chess writer as a rule as a result of transparent demeanour within which he provides his options and this e-book is one other landmark in his oeuvre.” - invoice Frost, www.chessdevon.co.uk
Steve Giddins is a FIDE grasp from England who performs frequently in foreign occasions and has usually contributed to the British Chess journal. He has received a name as a author who presents worthwhile, no-nonsense recommendation on issues of real useful value. this is often his 3rd e-book for Gambit.
“...an educational gem of a e-book which could most likely aid nearly any participant enhance yet can be specially valuable to newcomers and intermediate as a result distinct annotation and the intensity of the reason. ... hugely recommended!” - invoice Whited, www.chesscountry.com
“Highly urged for 1200-2000 avid gamers looking for a video game assortment, particularly those that want to enhance their realizing in middlegame pawn-structures. Giddins attempted to replace Chernev’s such a lot Instructive Chess video games yet he outdid his teacher.” - chessbug.com
“Giddins has written one other first-class ebook ... it's a educating textual content that makes use of 50 very well-selected whole video games - no longer the standard suspects - to demonstrate different types of positions from commencing to endgame. Giddins provides descriptions of key rules of the video games, guidance for the way to play them, and what to appear out for. back, the book’s effectiveness is predicated upon its very transparent and easy-to-digest presentation. I reviewed this booklet at size on one among my radio exhibits and will hugely suggest it for average-strength players.” - IM John Watson, The Week in Chess
“Really reliable books are really worthy greater than their weight in gold! That’s my feeling approximately masterpieces reminiscent of Steve Giddins’s 2006 Gambit gem, 50 crucial Chess classes. the entire rules within the extraordinary number of video games chosen and annotated by means of Giddins have been defined so lucidly that, even now, greater than a 12 months after I first learn the e-book, the hugely instructive ideas are nonetheless taking part in a truly lively function in my very own chess considering. for example, i used to be specifically inspired via White’s skilful dealing with of the long-range bishop-pair within the conflict Gulko-Kremenietsky (Moscow, 1983), which used to be the penultimate conflict in Steve Giddins’s selected duels. certainly, that individual come across made the sort of deep influence on me that every one the details fast got here again to my reduction whilst i wished their suggestions in an endgame state of affairs that arose very lately in Motwani-D.Floor, Dutch League 2007.” - GM Paul Motwani, The Scotsman
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Extra resources for 50 Essential Chess Lessons
50 Essential Chess Lessons by Steve Giddins